In the vastness of space, a brave crew faces adventure and finds that Trust is their most important commodity.

a Powered by the Apocalypse game

Starscape focuses on the dynamics that form between personalities as your crew explores the stars. It’s ideal for stories that focus on a small number of main characters who agree on a central goal, such as in Star Trek, Farscape, or Firefly. You will choose a playbook from the ten common character archetypes found in sci-fi stories, each with a unique set of moves and specialties. Trust is the most important commodity for a crewmember, and the stories you tell will center around gaining and losing the trust of your shipmates. 

This game does not provide a setting. Instead, you collaboratively create your setting, ship, and the important details about your universe. Starscape can work in all different types of science fiction settings, so feel free to pull from your favorite sources, mix and match, or create something completely original to explore.

Written by Kimi Hughes
Art by Kaek


  • The Civilian: A diplomat, religious leader or entrepreneur. Examples: Quark or Lwaxana Troi, Star Trek; Inara, Firefly; Rygel, Farscape
  • The Explorer: A medical professional, academic scholar or other scientific professional in search of discovery. Examples: Picard or Spock, Star Trek; Daniel Jackson, Stargate; Stephen Franklin, Babylon 5; Pilot, Farscape
  • The Gifted: A telepath, empath or clairvoyant who is untrained, professionally trained or hunted for their power. Examples: Deanna Troi, Star Trek; River Tam, Firefly, Zhaan, Farscape; Lyta, Babylon 5
  • The Greenhorn: A fresh-faced graduate of the academy with a lot to learn, a legacy cadet with something to prove, or a stray who was picked up by the crew and is way out of their depth. Examples: Ensign Kim, Star Trek; Simon, Firefly; John Crichton, Farscape;
  • The Hot Shot: A pilot known as a famous ace, a rebellious maverick or a pilot for hire who will get the job done, no matter what it takes. Examples: Kirk, Riker or Paris, Star Trek; Starbuck, Battlestar Galactica; Wash, Firefly.
  • The Normal: A supporting character, demoted character or assistant. Examples: Miles O'Brian or Barclay, Star Trek; Vir Cotto, Babylon 5.
  • The Outsider: A double agent, exiled enemy or reformed criminal who is not trusted by most people. Examples: Garak, Star Trek; Aeryn Sun, Farscape; Teal'c, Stargate; Jayne, Firefly
  • The Rebel: A crew member with a history of being a freedom fighter, political dissident or mutineer. Examples: Kira Nerys or B'Elanna Torres, Star Trek; Mal Reynolds, Firefly; Chiana, Farscape
  • The Unfamiliar: An artificial life form, first contact species or a being of unknown origin who is trying to learn our ways. Examples: Data or Odo, Star Trek; Kosh, Babylon 5;
  • The Warrior: A mercenary, soldier, or a being from a warrior culture. Examples: Worf or Martok, Star Trek; Ka D'Argo, Farscape; Zoe, Firefly; Ronon Dex, Stargate Atlantis

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Writer and Creator Kimi has been creating table-top RPG content for over a decade. After playing and GMing dozens of systems, she developed a fondness for TTRPG systems that included collaborative world and backstory development. That fondness gave her the idea for a card system that could add these elements to any RPG system: Decuma! With her company Golden Lasso Games, she develops indie RPGs and tools for gaming. She also manages the Happy Jacks RPG network of streams and podcasts.